CLEAR WATERS
This five minute fishing game was a test of both my design and technical skills. As this was a solo project, I designed and implemented everything myself. My goal for this project was to start with a simple idea, a fishing sim, and see how far I could get with the concept in the 6 weeks I had till the deadline.
Process
Final Product
Fishing System
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Fish can be added and removed from the game in a few clicks.
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Fish are assigned a water level to appear in and a price that will be added to the player's wallet when caught.
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Once a the bobber has been cast, a fish will bite within a given time frame. This time frame is significantly shorter if the bobber was cast in a patch of bubbles.
UI and Art
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Fish book dynamically shows fish as they are discovered.
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The icon on the top left shows whether the bobber is out or not.
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Each fish has a custom drawn icon.
Deeper waters are locked until the boat is upgraded.
UI element in the top left indicates whether the bobber has been cast.
Fish are dynamically revealed once a new type has been discovered.
Deeper waters are locked until the boat is upgraded.